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Gotta sweep sweep sweep video1/13/2024 ![]() Playtime catches the player and goes into play mode. Dies by Baldi (Obviously, the game ends). Player cuts a corner without Playtime noticing (due to poor eyesight). She will chase the player until these things happen: In Roam Mode, she goes in random directions until another state is triggered.Ĭhase mode is when Playtime notices the player and the cooldown is over. If you get the first question wrong, his slap speed will go down by 0.135 seconds, if you get the second one wrong it will decrease by 0.27 seconds. If you answer any other question incorrectly, his Temporary Anger Level will increase, and Temporary Anger is not permanent as it will decrease by around 0.2 seconds per second. If you answer the impossible question incorrectly, it adds to his Anger Level when this happens, his slap interval will be changed by -0.405 seconds. (Note: “Baldi’s Least Favorite Tape” stops Baldi from hearing any noise, causing him to be in Wander State until the tape ends)Īs you answer questions incorrectly, Baldi’s slapping interval will slow down, causing him to move farther in less time. #4 Bad Math – When you get a question wrong in a notebook #2 Alarm Clock – When you use the alarm clock Here is a list of each sound from high priority to low priority: ![]() The only way to get him out of this state is if he cannot see or find you anymore.Īs mentioned in the State 2 segment, Baldi has certain sound priorities.Įach one is considered more important than the other. ![]() If the player runs to a corner, Baldi will go around the corner to check for the player. He will charge the player until they are no longer seen. This state is triggered when the player is seen by Baldi. If he does find them, he will go to Chase Mode. If he reaches the sound and does not find the player, There are higher priority noises than others. He will go to the sound heard with the quickest route possible. This state is triggered when he hears a noise. This continues until Chase Mode is triggered or Follow Mode is triggered. He sets a location to go nearby and goes to it. Just a simple guide of the AI’s and how they function in BBCR. ![]()
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